Combat Extended Rimworld Ammo. Like fast rates of fire, heavier damage, higher armor effectiveness
Like fast rates of fire, heavier damage, higher armor effectiveness and such. As awesome as the CE:FT tea Ranged weapons require ammo* and can switch between different ammo types such as armor-piercing and high-explosive rounds. First time starting with combat extended and im kinda nervous about the use of ammo and how easily people can die. Sep 1, 2021 · Combat extended loadout questiom Is there a way to make my pawns immediately or way sooner than usual make them automatically fill their loadouts as fast as possible (like an ini edit or similar)? Aug 30, 2024 · Description Makes you care about ammunition: - Ammo is harder to produce (less output and requires chemfuel) - Traders have less ammo (supply depends on relations) - Traders do not carry explosive ammo - Ammo is almost a currency (trade price is closer to market value) All changes are optional. Something really cool about the mod is how armor is modeled in such a way that all projectiles have their specific amount of armor penetration, so that the damage they inflict depends directly on the penetration of the bullet, and on the amount We would like to show you a description here but the site won’t allow us. It also adds a few simple sliders to control how much traders sell and how prices are bal I have a run with multiple different weapon and faction mods that change the progression or add stuff to it, and confused how I should progress. This mod is a continuation and expansion of the original Combat Extended for Rimworld 1. 4633 rev1261 Save data folder overridden to C:\Users\hao'hao\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios Mod Combat Extended - Infinite Ammo dependency (CETeam. org] Popular Discussions View All (347) 712 Feb 14, 2023 @ 6:07pm May 15, 2024 · Adds the ability to create custom CE ammo from various materials. com/wiki/Weapons Ranged Sidearms Rifles Machine I'm dipping my toes into the combat extended mod for the first time, and I see there's a "generic ammo" option for it which keeps ammo in the game, but reduces the variety of it. 5. *Toggleable in options menu Melee New melee system: New melee stats: critical hit and parry chance. This wiki is dedicated to providing easy access to information on core mechanics of the mod, as well as information on weapons, ammunition and more. 2, and without it the Centipedes have too much armor to really kill without using the ammo system, but I hate the ammo system so reducing them from 20mm to 16mm makes them way more manageable. chemfuel only for higher grade stuff maybe. A detailed version of the tooltip, with additional factors, can be toggled in the mod options. [discord. Getting to choose your ammo subtype to make weapons more potent against armored raiders or tribals is awesome, having to clutter the shit out of my stockpiles with all these arbitrary calibers (thousands of years after their creation) is stupid and forces you to have everyone using the same gun to keep down the clutter. Combat Extended mod for RimWorld. Add a link to your guide's page here under appropriate section. org] Popular Discussions View All (347) 712 Feb 14, 2023 @ 6:07pm Jun 10, 2025 · Forewarning: I ran out of steam to play Rimworld, so this is largely unfinished. Important: Load it AFTER the Combat Extended mod. Do to check the damage, you need to check the stats of the ammo of the gun. Less than that, might as well say goodbye. A brief guide and basic guide for Combat Extended Vehicles. ie; no shotgun, charged, larger autocannon, or explosive Nov 21, 2024 · How to Disable Ammo in Combat Extended: A Comprehensive Guide The Combat Extended (CE) mod for RimWorld drastically overhauls the combat system, introducing realistic projectile physics, armor penetration mechanics, and, most significantly, ammunition. Combat Extended Armor. Buckshot shell, contains lead balls shot as a tight spread of 9 pellets. By default, ammo is more expensive to keep things fair, but you can set all multipliers to 100% to disable this. Literally a shotgun with EMP ammo is the most versatile weapon in Vanilla CE. Railgun sabots, fuel cells, rocket grenades, etc. You’ll need to have the appropriate research completed, the necessary materials (primarily steel, chemfuel, and components), a machining table, and a colonist with Apr 14, 2025 · Colony Showcase At least I learned that the Combat Extended mod gives infinite ammo to mortar sieges RIP colony (reddit. Jun 1, 2019 · Regardless, you’re playing Combat Extended now, and the odds are decent that it will irreversibly ruin vanilla Rimworld combat for you. gg/aKHt3Q4D2GSupport the channel for FREE when you shop amazon with our link! https://amzn. If any bugs occure You have to first research “advanced ammunition”, which comes after precision rifling. CE is a great mod, but it's just SUCH a pain to work with if you're a heavy modder or mod maker. ): Steam workshop Your operating system: Win10 Your mod list: Harmony Rimworld Main Royals DLC Combat Extended Description Building a turret when disabling the ammo system in the options makes them unable to shoot. 410 (short barrel and long), and generic ammo mode. 1. Nov 20, 2020 · Technically the ammo determines the damage, while the gun determines accuracy, fire rate etc. now all have generic variants!. See below the add-ons. If your pawn has a high enough shooting skill, you can decide which body area to target. The generic ammo option exists to alleviate this but it has many, many flaws. 0 [ludeon. 935300 ms Command line arguments: -savedatafolder=C:\Users\hao'hao\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios RimWorld 1. CombatExtended Steam Workshop: RimWorld. Features UnloadTime: 0. *2 Depends on the caliber. Posted by u/Hootingsky - 3 votes and 1 comment Better UI support for changing ammo types across multiple pawns/turrets. This Mod aims to provide a greater challenge for experienced players while enhancing the realism of ammunition production. EMP round, delivers an electromagnetic pulse on impact. JOIN THE DISCORD! https://discord. They are good against tribals, early pirate raids and animals Jul 7, 2024 · I personally love Combat Extended but managing the various calibers that get passed around, especially with a lot of mods adding weapons, is such a pointless chore. 2618 Combat Extended version: 1. A very special thanks to the contributors, patch makers, graphic artists, and playtesters who gave their free time to help make this possible. I presume AP stands for amour piercing, therefore better against mechanoids. Title should be: [Bug]: (Short description of bug) Specifications Please provide the following. gg/safyWuAIf you have problems or questions I can try to answer, try Jul 30, 2024 · This mod tries to list all ammo from CE so spoilers! I want to see all ammunititon types, stats and some sorting functionality for combat extended mod. gg/safyWuAIf you have problems or questions I can try to answer, try Features Support for Rimworld 1. if you hit less often, and also need to hit more often to kill, then ammo plays more of a roll. Charged ammo (6x24mm, 6x18mm, etc. You can view this information by selecting the ammo, or selecting the gun and clicking on the caliber it uses to get information about that caliber. to/3FMi8XRGet Early Access To Fu There are 4 types of shotgun ammo in CE: Slug, a single heavy projectile. Combat Extended Melee. Nov 23, 2024 · Complete the template below. Reports that do not follow the template will be deleted. On the gun's stat page (the "i" button), there should be be a row detailing what ammo it can use. Personally my solution is to set up a run with specific modifiers that mimic combat extended. I obviously know about it and aside from adding ammunition, what’s the main attraction for why I should use it? Jan 21, 2019 · Looking for more Combat Extended content? Check out: Combat Extended Guns. All ammo loaded (crafted) at loading bench. If you ever wanted to use the new features of the mod but didn't like having to micromanage almost 10 different calibers of ammo (with CE Guns), maybe now's the time to give the mod a try. AA column is calculated dynamically from text box labeld as "Againts Armor RHA". Dec 2, 2022 · Steam Workshop: RimWorld. What exactly does this do? If it's disabled, are all the bullets automatically AP now? Archived post. The weapons' effective ranges might technically be realistic, yes, but it does not play well when the average Rimworld map is 250x250 and the game actively advises you against playing on bigger map settings. 7. This article as a relatively new combat extended fan i should point out that for whatever reason plasteel arrows are kinda like the AP bullets, lower damage than even stone arrows but armour isn't a problem. ): GitHub Your operating system: Windows 10 Your mod list: Harmony Description Sorry if this is already a well known issue: Raids, allied help, basically any pawns that spawn in the map will not have bullets loaded in their I love Combat Extended, it's a great mod and at this point vanilla combat just doesn't cut it for me. Whenever a pawn fires some bullet, they are going back to the storage to fill their inventory until the target number (100). Weapons are the main focus of Combat extended, revamping each of the weapons found on this page: https://rimworldwiki. So i made this mod. Fighting Centipedes Embrasures Barbed wire Shotgun ammo explained Rifle ammo explained Feb 7, 2020 · Steam Workshop: RimWorld. It will list damage types and armor penetration statistics. It adjusts all ammunition recipes to require a specific quantity of chemfuel as a propellant. Personally, I enjoy the aesthetic of modern weapons and such. Ones i can remember are: combat extended with ammo, dead man's switch, run and gun, miliria race tech and faction, cinders mod, the fortifications series of mods, rimatronics, and a couple of xenotypes races I can't remember the names of (stuff like 3 days ago · This mod adds three distinct types of man-portable short-range anti-tank missile systems to your colony, designed specifically for Combat Extended (CE). Slugs are useful for short-medium range engagements. New comments cannot be posted and votes cannot be cast. Additionally, the output of each recipe has been reduced to a more balanced and realistic level. At any rate, you’ve almost certainly realized that there are quite a few mods that don’t work alongside Combat Extended. but i can oneshot a muffalo with a double barrel shotgun with Features Support for Rimworld 1. Check out the main categories below. Download for free. If you’ve got centipedes to worry about, research simple launchers and make either the RPG or M72. Its just that its so annoying not being able to use guns that I have lying around Feb 18, 2025 · This Mod rebalances ammunition crafting within Combat Extended. Toggleable Ranged weapons require ammo and can switch between different ammo types such as armor-piercing and high-explosive rounds. Now support weighted ammo category spawning for pawnkinds. What about the other types? And what about . While CE offers a deeper and more challenging experience, the ammunition requirement can sometimes be cumbersome or unwanted. As of right now, this mod only includes ammunition that has a FMJ variant that can be made. 0 Combat Extended source (Steam, GitHub, etc. This is a write-up of some Combat Extended mechanics as I understand them after p JOIN THE DISCORD! https://discord. Sep 3, 2024 · Steam Workshop: RimWorld. It also adds a few simple sliders to control how much traders sell and how prices are balanced. *1 Unless you have the AP-HE variant of the round, which is only available to the TAC50. So I’m new to combat extended and have recently reached charge weapons, and I couldn’t help but notice that unlike “ancient” weapons which are plentiful and varied both in ammunition types and weapon models, the charge weapons seem very limited in both categories. com] and is used under license. 1 Combat Extended source (Steam, GitHub, etc. Jun 10, 2025 · Forewarning: I ran out of steam to play Rimworld, so this is largely unfinished. The others may be incompatible. File Size: 22 MB Jul 26, 2024 · A problem I've always had with Combat Extended was the absurd ranges that firearms had. 9 times out of 10, API or Sabot rounds will kill whatever unarmored enemy you wanted to kill with HP or FMJ just as good. A collection of mods I've made, meant to be used alongside Combat Extended and its generic ammo feature. Combat Effects for Combat Extended Mod is compatible with existing saves. Advanced ammo types (Incendiary, High-Explosive, Sabot) must be unlocked via the Advanced Ammunition research. For now only ammo used by ‘CE’ and ‘CE Guns’ are patched. Sep 23, 2025 · Important: I had to patch and decorate a lot of ammo defs for this. 6. If suppression reaches a critical threshold, pawns will hunker down in panic and become completely unresponsive. Jul 7, 2024 · A brief list of features - Multiple ammo types have been made generic! While base Combat Extended itself has a few generic ammo calibers, many ammo types lack generic counterparts. on the other hand, FMJ and HP ammos won't even put a scratch on a mechanoid centipede. My first mod. Requires a new save, and cannot be removed from existing saves. [creativecommons. CE Discord: https://discord. Any mod that adds weapons, or anything with an armor value needs a patch. Feb 18, 2025 · This Mod rebalances ammunition crafting within Combat Extended. I won’t fight them in the open unless I get my pawns dressed up with recon armor bare minimum. Compatibility notes Only works with Combat Extended. The file Combat Extended v. Everyone should as a minimum be wearing helmets, and ideally also armor vests of some kind (although this can be tough to accommodate in the early game). 4069 Combat Extended version: 15. Jun 10, 2025 · Charged Ammo For Combat Extended Description Discussions 0 Comments 33 Change Notes Award Favorite Dec 3, 2024 · How to Craft 12×64 Ammo in Combat Extended Crafting 12x64mm ammunition in Combat Extended (CE) for RimWorld requires understanding a multi-step process involving research, resource acquisition, and specialized workbenches. 4] > Discussions Sep 7, 2023 · This mod adds 6 new ammo types (and 3 old ones) for shotguns of Combat Extended. All of them feature target locking capabilities; no matter how the enemy moves, these missiles possess an extremely high hit rate! Adds the ability to create custom Combat Extended ammo from various materials. Do you like playing rimworld with Friends Do you want to host a server and play out your crazy visions with your best buds Rimworld Together Servers Are Availalble NOW! https://www. Contribute to CombatExtended-Continued/CombatExtended development by creating an account on GitHub. Ever wondered why traders sell guns with no ammo, or why they always have just one rifle of each kind? This mod fixes that — traders now bring ammo for their weapons. com) submitted 8 hours ago by Quaaaaaaaaaa share save hide report Once you can comfortably produce incendiary ammo you can usually also just swap over everyone to this as well. Once the ammo has been created by click HugsLib Created by Symbolic This mod aims to spice up the regular Rimworld melee combat by adding custom hand-made animations for attacking & moving, and for new melee mechanics: duels, executions and Unique Sk Combat Extended mod for RimWorld. It adds completely new shooting and melee mechanics, an inventory system and rebalances the health system. bisecthosting In the mod options for CE there is a toggle to disable the ammunition system. Plaintext is okay for now. org] Popular Discussions View All (347) 712 Feb 14, 2023 @ 6:07pm In this video we cover all of the changes, mechanics, concepts and preconceptions around Combat Extended and question the sanity of a man who would make a vi Dec 29, 2025 · Combat Extended, as the name suggests, is a mod that expands RimWorld's simplified combat elements. I do not have extensive knowledge about combat extended or ammunitions in general. Added melee weapon tooltip, displaying hit calculations. Thank you Tynan Sylvester and everyone at Ludeon Studios for this amazing game! (hire me plz I have 12k hours and 4 DLCs worth of game design ideas!!!! as a relatively new combat extended fan i should point out that for whatever reason plasteel arrows are kinda like the AP bullets, lower damage than even stone arrows but armour isn't a problem. Colonists with a loadout will automatically clear their inventory of surplus items and pick up anything they're missing. 6 + Odyssey DLC Ammo can now apply modifiers to weapon stats like range, recoil, and muzzle flash. The advanced ammo types are basically upgrades, you can check the diference by going to the info page of a weapon and hovering over the caliber, personally I simply change HP and AP for AP-HE and SABOT respectivelly as soon as I have the resources. Jan 7, 2022 · EMP ammo becomes anti everything ammo because nothing except devilstrand has protection against electrical damage. In order to create custom ammunition, you will need to either use the gizmo on the ammo loading tab or use the mod settings. Supports 12 gauge, 20 gauge, 23x75mmR, . com/wiki/Weapons Ranged Sidearms Rifles Machine Apr 25, 2024 · Specifications Rimworld version: 1. In order to create new ammo, click on the new Gizmo that is added to the Loading Bench. There are 6 types of ammo for the rifle, they are made at a loading table. As awesome as the CE:FT tea Combat Extended / Pawns keep loading their inventory with ammo Hello, i am trying to build a training facility. May 29, 2022 · RimWorld All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews RimWorld > Workshop > N7Huntsman's Workshop > Combat Extended [1. Additionally, special recognition goes out to the Combat Extended: Fast Track team, for their tireless work towards mod compatibility! Regardless, you’re playing Combat Extended now, and the odds are decent that it will irreversibly ruin vanilla Rimworld combat for you. This page will contain advice on CE combat system for new players, various tips and tricks, etc. Sep 10, 2023 · Embark on an epic 500-day journey with me in Combat Extended Rimworld! Join me as I face the ultimate challenge, attempting to conquer Rimworld using the tou In Combat Extended, what are the differences between ammo types? I'm looking at 5. If any bugs occure Shieldbelt saves lives. APHE is good because people find it difficult to walk without legs. gg] Combat Extended completely overhauls combat. This is a write-up of some Combat Extended mechanics as I understand them after p Jun 10, 2025 · Charged Ammo For Combat Extended Description Discussions 0 Comments 33 Change Notes Award Favorite May 4, 2020 · Rimworld version: 1. Does anyone have some tips for CE? Archived post. Beanbag, less-lethal round, contains a fabric bag packed with lead balls. This Steam version only supports the most recent version of Rimworld. Mortar shells and grenades are made at a Machining bench. 56x45mm NATO bullets for my turrets, and I can see them being either HP, FMJ and AP. Oct 1, 2025 · Ever wondered why traders sell guns with no ammo, or why they always have just one rifle of each kind? This mod fixes that — traders now bring ammo for their weapons. But the real problem of CE is just the insane accuracy and squishiness of everyone. Jul 10, 2024 · Combat Extended completely overhauls combat. ) is produced at a Fabrication Bench after researching Charged Munitions. Nov 6, 2019 · this mod would be great with instead of 1/25 a 1/5 reduction of ammo created by recipes and double the prices. Oct 9, 2023 · Remove Ammunition from Combat Extended I just wanna play without needing ammo for guns. 0. Works on all ammo types that have an FMJ variant. 50 BMG with Sabot, HE and AP-I types? Archived post. So, there’s that to be grateful for. The existing Rimworld has a relatively simple combat system and is close to a probability game with clear rules, but this is changed to be more realistic and complex. File Size: 22 MB Feb 9, 2025 · Credits to Serina/Combat Extended team for the CE Ammo resource file, that I modified to create the "Turret ammunition" texture. Feb 7, 2020 · Steam Workshop: RimWorld. So I’m playing with the mod combat extended and I juts build a basic turrets and it says it need ammo but I can’t understand which is the right ammo for the turret. Original mod author is SladkiSlivki. Any one can point me in the right direction? Archived post. If you’re defending, KV heavy machine gun saved my ass a lot of time early to mid game. These are 'core' Combat Extended mods. Contribute to CombatExtendedRWMod/CombatExtended development by creating an account on GitHub. Rimworld versio We would like to show you a description here but the site won’t allow us. Jan 21, 2019 · Looking for more Combat Extended content? Check out: Combat Extended Guns. But I am going to publish it anyways. Aug 4, 2021 · This is great, but is there anyway you could update the "Nerf to Mechanoids for Combat Extended" mod N7 hasn't updated it since 1. to/3FMi8XRGet Early Access To Fu Jul 7, 2024 · I personally love Combat Extended but managing the various calibers that get passed around, especially with a lot of mods adding weapons, is such a pointless chore. 2. 0 is a modification for RimWorld, a (n) strategy game. This mod not only aims to address those flaws and deliver a solid experience built around generic ammo. Loadouts contain a list of things a colonist should automatically keep in his inventory, such as meals, ammo and sidearms. We would like to show you a description here but the site won’t allow us. 31 votes, 33 comments. First thing I usually do is to rush research to get any rifle with more than 20mm ammo.
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